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	<title>Madden-Insane &#187; NCAA</title>
	<atom:link href="http://madden-insane.com/category/ncaa/feed/" rel="self" type="application/rss+xml" />
	<link>http://madden-insane.com</link>
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		<title>NCAA Release Day Patch</title>
		<link>http://madden-insane.com/2010/07/ncaa-release-day-patch/</link>
		<comments>http://madden-insane.com/2010/07/ncaa-release-day-patch/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 20:34:13 +0000</pubDate>
		<dc:creator>Swag</dc:creator>
				<category><![CDATA[Latest]]></category>
		<category><![CDATA[NCAA]]></category>

		<guid isPermaLink="false">http://madden-insane.com/?p=257</guid>
		<description><![CDATA[New patch on the game&#8217;s release day, which happens to be tomorrow, which includes: Fixed an exploit where the QB could walk through the defense when the ball is snapped, with a guaranteed a gain of over 50 yards. Tuned QB fumbling on scrambles, resolving an issue where the QB would fumble every time if [...]]]></description>
			<content:encoded><![CDATA[<p><a title="10.8.31.69-image43" href="http://madden-insane.com/wp-content/uploads/2010/07/10.8.31.69-image43.jpg"><img class="aligncenter size-full wp-image-258" title="10.8.31.69-image43" src="http://madden-insane.com/wp-content/uploads/2010/07/10.8.31.69-image43.jpg" alt="" width="640" height="360" /></a></p>
<p>New patch on the game&#8217;s release day, which happens to be tomorrow, which includes:</p>
<ul>
<li>Fixed an exploit where the QB could walk through the defense when  the ball is snapped, with a guaranteed a gain of over 50 yards.</li>
<li> Tuned QB fumbling on scrambles, resolving an issue where the QB  would fumble every time if hit past the line of scrimmage.</li>
<li> Improved deep zone coverage assignments, making it significantly  more difficult to be beaten by the deep ball. In particular, deep zones  have been improved against Streak routes.</li>
<li> Tuned QB throwing out of a sack. Previously, it was too easy for a  QB to throw the ball while being tackled; this has been toned down to be  more accurate.</li>
<li> Resolved an error with pursuit angles, which resulted in defenders  over pursuing the ball carrier every play. The angle was fixed to be  slightly more aggressive, creating a more accurate pursuit.</li>
<li> Tuned the read and react assignment for linebackers, especially  outside linebackers, before the handoff. This will make it more  difficult to run the ball outside the Tackles.</li>
<li> Fixed an issue with the CPU ball carrier being stuck in a forward  lean animation. Also lowered the frequency of CPU ball carriers leaning.</li>
<li> Resolved an issue where AI players in man coverage assignment would  swerve when covering particular vertical routes, causing them to be  beat repeatedly.</li>
<li> Ball carriers will no longer go into a tightrope assignment when  running along the sideline. This was causing the player&#8217;s speed to  decrease to 70%.</li>
<li> Resolved an issue that was causing tackles to not matchup in online  games, potentially causing a crash in online games.</li>
<li> Footsliding will no longer occur when the ball carrier has the ball  in their left hand.</li>
<li> Tuned CPU screen passes so they will get rid of the ball faster,  resulting in less sacks.</li>
<li> Resolved a crash that occurred if connection is lost before  entering a game mode.</li>
</ul>
]]></content:encoded>
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		<title>NCAA 11 Revamped Stadiums.</title>
		<link>http://madden-insane.com/2010/07/ncaa-11-revamped-stadiums/</link>
		<comments>http://madden-insane.com/2010/07/ncaa-11-revamped-stadiums/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 10:11:34 +0000</pubDate>
		<dc:creator>Swag</dc:creator>
				<category><![CDATA[Latest]]></category>
		<category><![CDATA[NCAA]]></category>

		<guid isPermaLink="false">http://madden-insane.com/?p=184</guid>
		<description><![CDATA[NCAA 11 will feature New Stadium tweaks and upgrades to give them a more realistic look and will add some new stadiums in all together. Click here for all pictures.]]></description>
			<content:encoded><![CDATA[<p><a title="Louisville-NCAA-11-1" href="http://madden-insane.com/wp-content/uploads/2010/07/Louisville-NCAA-11-1.jpg"><img class="aligncenter size-full wp-image-185" title="Louisville-NCAA-11-1" src="http://madden-insane.com/wp-content/uploads/2010/07/Louisville-NCAA-11-1.jpg" alt="" width="550" height="309" /></a></p>
<p>NCAA 11 will feature New Stadium tweaks and upgrades to give them a more realistic look and will add some new stadiums in all together. Click <a href="http://ncaafootball.easports.com/blog.action?blogId=Stadiums" target="_blank">here</a> for all pictures.</p>
]]></content:encoded>
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		<title>NCAA Pistol</title>
		<link>http://madden-insane.com/2010/07/ncaa-pistol/</link>
		<comments>http://madden-insane.com/2010/07/ncaa-pistol/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 10:04:38 +0000</pubDate>
		<dc:creator>Swag</dc:creator>
				<category><![CDATA[Latest]]></category>
		<category><![CDATA[NCAA]]></category>

		<guid isPermaLink="false">http://madden-insane.com/?p=181</guid>
		<description><![CDATA[Pistol &#8211; The Pistol combines elements of the one back offense with those of the shotgun based spread offense.  The quarterback aligns 3 yards behind the center as opposed to the 5 to 6 yards he would align in a normal shotgun formation.  The halfback aligns directly behind the quarterback at a depth of 7 [...]]]></description>
			<content:encoded><![CDATA[<blockquote></blockquote>
<blockquote><p><a title="1" href="http://madden-insane.com/wp-content/uploads/2010/07/1.jpg"><img class="aligncenter size-full wp-image-182" title="1" src="http://madden-insane.com/wp-content/uploads/2010/07/1.jpg" alt="" width="550" height="309" /></a><strong> </strong></p>
<p><strong>Pistol </strong>&#8211; The Pistol combines elements of the one back  offense with those of the shotgun based spread offense.  The quarterback  aligns 3 yards behind the center as opposed to the 5 to 6 yards he  would align in a normal shotgun formation.  The halfback aligns directly  behind the quarterback at a depth of 7 yards (See Figure 1).  With this  setup the offense can run traditional downhill running plays and play  action passes that are synonymous with the I formation and it gives the  quarterback the benefit of being in the shotgun for regular passing  plays.  This offense was originated by the current head coach at Nevada  and has been a staple of their program for several years now.</p>
<p>Over the past few years several teams have used the Pistol as part of  their offensive package as it is becoming more and more prevalent in  the college game today.  Some of these teams include Ohio State,  Louisiana State, Florida State, UCLA, Illinois, Baylor and the last two  National Champions Florida and Alabama.  However there are only three  teams that use it extensively which includes Indiana, Ohio University  and of course the Nevada Wolfpack.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="136" valign="bottom"><strong>Team</strong></td>
<td width="133" valign="bottom"><strong>Offensive Style</strong></td>
<td width="135" valign="bottom"><strong>No Huddle</strong></td>
</tr>
<tr>
<td width="136" valign="bottom">Indiana</td>
<td width="133" valign="bottom">Pistol</td>
<td width="135" valign="bottom">No</td>
</tr>
<tr>
<td width="136" valign="bottom">Nevada</td>
<td width="133" valign="bottom">Pistol</td>
<td width="135" valign="bottom">No</td>
</tr>
<tr>
<td width="136" valign="bottom">Ohio</td>
<td width="133" valign="bottom">Pistol</td>
<td width="135" valign="bottom">No</td>
</tr>
</tbody>
</table>
<p>Because of the reasons listed above and if you have the right  personnel, the Pistol is the ultimate dual threat offense when utilized  correctly.  Over the past few seasons the Nevada Wolfpack has done just  that.  With quarterbacks that are able to both run and pass effectively  and a stable of excellent running backs, the Wolfpack have put up some  astounding numbers on offense (see chart below).  Over the past two  seasons the Wolfpack has averaged over 500 yards per game of total  offense while leading the nation during the 2009 season with an absurd  average of 344.9 rushing yards per game.  This average was almost 50  yards more than the second highest rushing team.   They also became the  first team in NCAA history to have three 1000-yd rushers.</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="61" valign="bottom"><strong>Season</strong></td>
<td width="138" valign="bottom"><strong>Total  Yds Per Game</strong></td>
<td width="138" valign="bottom"><strong>Rush  Yds Per Game</strong></td>
<td width="132" valign="bottom"><strong>Pass  Yds Per Game</strong></td>
<td width="150" valign="bottom"><strong>Avg.  Points Per Game</strong></td>
</tr>
<tr>
<td width="61" valign="bottom">2009</td>
<td width="138" valign="bottom">505.6</td>
<td width="138" valign="bottom">344.9</td>
<td width="132" valign="bottom">168.9</td>
<td width="150" valign="bottom">38.2</td>
</tr>
<tr>
<td width="61" valign="bottom">2008</td>
<td width="138" valign="bottom">508.5</td>
<td width="138" valign="bottom">277.8</td>
<td width="132" valign="bottom">242.1</td>
<td width="150" valign="bottom">37.6</td>
</tr>
<tr>
<td width="61" valign="bottom">2007</td>
<td width="138" valign="bottom">480.0</td>
<td width="138" valign="bottom">214.1</td>
<td width="132" valign="bottom">265.9</td>
<td width="150" valign="bottom">33.5</td>
</tr>
<tr>
<td width="61" valign="bottom">2006</td>
<td width="138" valign="bottom">364.0</td>
<td width="138" valign="bottom">175.8</td>
<td width="132" valign="bottom">188.3</td>
<td width="150" valign="bottom">32.6</td>
</tr>
<tr>
<td width="61" valign="bottom">2005</td>
<td width="138" valign="bottom">465.6</td>
<td width="138" valign="bottom">199.5</td>
<td width="132" valign="bottom">266.1</td>
<td width="150" valign="bottom">34.2</td>
</tr>
<tr>
<td width="61" valign="bottom">2004</td>
<td width="138" valign="bottom">435.7</td>
<td width="138" valign="bottom">154.1</td>
<td width="132" valign="bottom">281.6</td>
<td width="150" valign="bottom">29.7</td>
</tr>
</tbody>
</table>
<p><strong>Signature Play</strong>:   <strong>Read Option</strong> &#8211; A  big part of Nevada&#8217;s success with the running game in 2009 came via the  Read Option play which we discussed previously in the <a href="http://ncaafootball.easports.com/blog.action?blogId=SpreadOffense">Spread  Offense blog</a>.   The read option play itself is most synonymous with  the spread offense but it can also be run just as effectively from the  Pistol formation.  The read option play from the Pistol in theory works  the same as it does from the shotgun.  The difference between the two is  obviously the alignment of the quarterback and halfback.  With the  halfback being aligned directly behind the quarterback this meant that  we needed to add read option handoff animations specifically for the  Pistol formation.</p></blockquote>
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		<title>NCAA 11 No Huddle</title>
		<link>http://madden-insane.com/2010/07/ncaa-11-no-huddle/</link>
		<comments>http://madden-insane.com/2010/07/ncaa-11-no-huddle/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 09:58:44 +0000</pubDate>
		<dc:creator>Swag</dc:creator>
				<category><![CDATA[Latest]]></category>
		<category><![CDATA[NCAA]]></category>

		<guid isPermaLink="false">http://madden-insane.com/?p=177</guid>
		<description><![CDATA[The No Huddle offense has become an instrumental part of the college game as many teams base their entire offensive strategy around controlling the tempo.  Instead of trotting back to the huddle after a play is over, teams will simply line up in a formation and either snap it quickly to catch the defense off [...]]]></description>
			<content:encoded><![CDATA[<p><a title="noHuddleBlog" href="http://madden-insane.com/wp-content/uploads/2010/07/noHuddleBlog.jpg"><img class="aligncenter size-full wp-image-178" title="noHuddleBlog" src="http://madden-insane.com/wp-content/uploads/2010/07/noHuddleBlog.jpg" alt="" width="550" height="308" /></a></p>
<blockquote><p>The No Huddle offense has become an instrumental part of the college  game as many teams base their entire offensive strategy around  controlling the tempo.  Instead of trotting back to the huddle after a  play is over, teams will simply line up in a formation and either snap  it quickly to catch the defense off guard, or switch to a new play based  on what the defense is showing them.</p>
<p>One of the benefits of using a No Huddle attack is that a team has  the opportunity to run more plays during a game, since they are using  less time in between plays.  The No Huddle strategy is just one of the  ways that you can try and run your offense in NCAA Football 11.</p></blockquote>
<blockquote><p>In NCAA Football 11, you will have the opportunity to run a No Huddle  offense at any point after a normal play is over where there is not a  change of possession, time out, penalty, injury, or any other stoppage  of play.   At the end of a play, you&#8217;ll have about 4 seconds to press  the &#8220;No Huddle&#8221; option.  This will redirect your players to skip the  huddle and get set in their previous formation positions.  As they&#8217;re  lining up, a modified play call screen will appear so you can call a new  play.  From here you will even be able to change your formation.   However, you won&#8217;t be able to sub or use packages at this point.  The  same is true for the defense as they will be stuck in the personnel that  they currently have on the field.  With that in mind, it will be  important for you to call formations and plays that are best suited for  your current personnel package.  For example, if you start a drive and  the first play you call is from a 5WR personnel package, you will  probably want to stick to mostly 4 and 5 WR sets when running No  Huddle.  If you were to no huddle and switch to a base I-Formation with  this personnel package, you would have receivers playing positions they  are not accustomed to (TE/FB/HB).  This will make things more difficult,  especially if the receivers are trying to block inside against bigger  defenders.</p></blockquote>
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		<item>
		<title>Improvements Since NCAA 11 Demo</title>
		<link>http://madden-insane.com/2010/07/improvements-since-ncaa-11-demo/</link>
		<comments>http://madden-insane.com/2010/07/improvements-since-ncaa-11-demo/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 09:29:59 +0000</pubDate>
		<dc:creator>Swag</dc:creator>
				<category><![CDATA[Latest]]></category>
		<category><![CDATA[NCAA]]></category>

		<guid isPermaLink="false">http://madden-insane.com/?p=174</guid>
		<description><![CDATA[List of changes since the release of NCAA 11 Demo from the EA Sports Blog site. What&#8217;s Been Done Since the Demo? The following is a list of the most common issues reported on the demo that will not occur in the retail game: • On Xbox 360, the Reese&#8217;s Perfect Play of the Game [...]]]></description>
			<content:encoded><![CDATA[<p><a title="10.8.31.69-image52" href="http://madden-insane.com/wp-content/uploads/2010/07/10.8.31.69-image52.jpg"><img class="aligncenter size-full wp-image-175" title="10.8.31.69-image52" src="http://madden-insane.com/wp-content/uploads/2010/07/10.8.31.69-image52.jpg" alt="" width="640" height="360" /></a></p>
<blockquote><p>List of changes since the release of NCAA 11 Demo from the EA Sports Blog site.</p></blockquote>
<blockquote><p><strong>What&#8217;s Been Done Since the Demo?</strong></p></blockquote>
<blockquote><p>The following is a list of the most common issues reported on the  demo that will not occur in the retail game:</p>
<p>• On Xbox 360, the Reese&#8217;s Perfect Play of the Game will not always  be the final play. As some of you have already speculated, we  temporarily save off highlights to the hard drive during the game so you  can view them later, however this is not something we are able to do in  the demo.</p>
<p>• The CPU team will now decline penalties.</p>
<p>• Front four defensive linemen will generate a better pass rush.  There are many contributing factors to this that have been tweaked. CPU  defensive linemen will rush the pass more aggressively and will not get  thrown to the ground as often when &#8220;losing&#8221; to the blocker. Defensive  ends will also do a better job of getting off their blocks at more  appropriate angles to help contain a scrambling quarterback.  Additionally, you can always tune the pass rush to your liking using the  AI sliders if you still feel it is lacking (or overpowered) in the  final product.</p>
<p>• A major issue was fixed where the sound would cut out and  eventually cause the game to freeze.</p>
<p>• Pass defense has been greatly improved, both in man and zone  coverage assignments. They will do a better job defending crosses,  slants, and the flats in man coverage. Also, deep zone assignments have  been improved to defend against the deep pass. Like the pass rush, you  can further tune this to your liking using AI sliders.</p>
<p>• Improved lead blocking by pulling linemen and fullbacks on tosses  and sweeps.</p>
<p>• Fixed an issue where place kickers were getting subbed out for  (usually) quarterbacks on kicks.</p>
<p>• Fixed issue where the commentary would occasionally sound garbled  on Xbox 360.</p>
<p>• Dual Stick Ballcarrier Control has been improved, making R-Stick  moves look and feel more responsive. Also made some visual improvements  with turning and leaning animations.</p>
<p>• Fixed some issues that caused receivers to drop catches they should  have made. Again, this is also something that can be tuned further  using AI Sliders.</p>
<p>• Quarterbacks will no longer stutter when scrambling and crossing  the line of scrimmage.</p>
<p>• Fixed several situations where the wrong team was celebrating after  a big play.</p>
<p>• Playcall will not suggest going for a 2 point conversion when it  shouldn&#8217;t.</p>
<p>• In general, we made defenders a little better at getting off  blocks. This helps in defending against outside runs and quarterback  scrambles as mentioned before.</p>
<p>• Fixed several camera issues on kickoffs, including the one where  the camera would not follow the ball on the ground.</p>
<p>• Fixed a broken play where the quarterback would get stuck in his  handoff animation and just run backwards away from the line of  scrimmage.</p>
<p>• Fixed FB Fake HB Toss play so the quarterback will not toss the  ball behind the running back.</p>
<p>• Improved head tracking for ball carriers, receivers and defenders.</p>
<p>• Fixed some issues with auto replay cameras where it was too low to  the ground and was not focusing on the correct targets.</p>
<p>• More general tuning was done on option plays to make them run  smoother.</p>
<p>• Fixed an issue with playcall where it was not remembering the last  formation you called.</p>
<p>• Fixed an issue where receivers couldn&#8217;t make a tackle quickly after  an interception.</p>
<p>• Removed an exploit that would allow for &#8220;Rocket Catches&#8221;.</p>
<p>• Fixed an issue where the CPU Ballcarrier would continue to cover  the ball during long runs, even if no defenders were near.</p>
<p>• Defenders will now be able to press receivers when they are in  preplay motion.</p>
<p>• Fixed an issue where defenders would turn the wrong way on curl  routes.</p>
<p>• Fixed an issue where defenders in man coverage would make a bad  direction change after pressing the receiver.</p>
<p>• Tuned some out-routes out of the backfield that were too effective  against man coverage.</p>
<p>• Fixed an issue where linebackers would stutter in pre-play and  would get stuck.</p>
<p>• Fixed some issues with players bumping into each other during  preplay adjustments.</p>
<p>• Fixed some issues where defenders would get caught offsides a lot  against the no huddle.</p>
<p>• Fixed the issue causing a delayed whistle in post play.</p>
<p>• Fixed an exploit that disables bump and run after a play is  flipped, causing coverage to go back to normal.</p>
<p>• Fixed an exploit that allowed you to consistently recover onside  kicks.</p>
<p>• Adjusted CPU AI for kick returns so that they will not attempt to  catch kickoffs that are headed out of bound.</p>
<p>• Improved CPU clock management so they will call a timeouts properly  to set up a late field goal.</p>
<p>• Fixed an issue where the Read Option would not be executed properly  from the hash marks.</p>
<p>• Numerous Commentary Fixes and Additions.</p></blockquote>
<blockquote><p>• Various other tweaks and tuning to improve general gameplay.</p></blockquote>
]]></content:encoded>
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		<title>Better Animations?</title>
		<link>http://madden-insane.com/2010/06/better-animations/</link>
		<comments>http://madden-insane.com/2010/06/better-animations/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 19:34:25 +0000</pubDate>
		<dc:creator>CJ</dc:creator>
				<category><![CDATA[NCAA]]></category>
		<category><![CDATA[Animations]]></category>
		<category><![CDATA[Madden 11]]></category>
		<category><![CDATA[NCAA 11]]></category>

		<guid isPermaLink="false">http://madden-insane.com/?p=156</guid>
		<description><![CDATA[Remember when a WR would catch the ball, and the DB would tackle him, but the tackle made it seem like the WR had no momentum at the time?  Not anymore.  Seems like NCAA and Madden have added some new animations to the game.  Don&#8217;t believe me? Well check out this video and see for [...]]]></description>
			<content:encoded><![CDATA[<p>Remember when a WR would catch the ball, and the DB would tackle him, but the tackle made it seem like the WR had no momentum at the time?  Not anymore.  Seems like NCAA and Madden have added some new animations to the game.  Don&#8217;t believe me?  Well check out this video and see for yourself!!</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/lbD4fzJR-Cw&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lbD4fzJR-Cw&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
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		<title>NCAA Money Play</title>
		<link>http://madden-insane.com/2010/06/ncaa-money-play/</link>
		<comments>http://madden-insane.com/2010/06/ncaa-money-play/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 19:13:03 +0000</pubDate>
		<dc:creator>CJ</dc:creator>
				<category><![CDATA[NCAA]]></category>

		<guid isPermaLink="false">http://madden-insane.com/?p=149</guid>
		<description><![CDATA[Video after Jump&#8230; http://ncaagaming.com]]></description>
			<content:encoded><![CDATA[<p>Video after Jump&#8230;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7oRUogsIqj0&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/7oRUogsIqj0&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a title="NCAAgaming.com" href="http://ncaagaming.com" target="_blank">http://ncaagaming.com</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NCAA 2011 Demo</title>
		<link>http://madden-insane.com/2010/06/ncaa-2011-demo/</link>
		<comments>http://madden-insane.com/2010/06/ncaa-2011-demo/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 19:07:50 +0000</pubDate>
		<dc:creator>CJ</dc:creator>
				<category><![CDATA[NCAA]]></category>

		<guid isPermaLink="false">http://madden-insane.com/?p=147</guid>
		<description><![CDATA[The NCAA 2011 Demo is out now.  Go get it in the Playstation Store, or the Xbox Marketplace!]]></description>
			<content:encoded><![CDATA[<p>The NCAA 2011 Demo is out now.  Go get it in the Playstation Store, or the Xbox Marketplace!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NCAA 2011 Cover Athlete</title>
		<link>http://madden-insane.com/2010/04/ncaa-2011-cover-athlete/</link>
		<comments>http://madden-insane.com/2010/04/ncaa-2011-cover-athlete/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 22:40:19 +0000</pubDate>
		<dc:creator>CJ</dc:creator>
				<category><![CDATA[NCAA]]></category>

		<guid isPermaLink="false">http://madden-insane.com/?p=141</guid>
		<description><![CDATA[Tim Tebow is to grace the cover of NCAA 2011.  Hopefully they get a better picture of him than what I remember&#8230;.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.outdoorsportsaddict.com/wp-content/uploads/2009/12/Tebow-Crying.jpg" alt="http://www.outdoorsportsaddict.com/wp-content/uploads/2009/12/Tebow-Crying.jpg" width="329" height="247" /></p>
<p>Tim Tebow is to grace the cover of NCAA 2011.  Hopefully they get a  better picture of him than what I remember&#8230;.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New NCAA blog</title>
		<link>http://madden-insane.com/2010/03/new-ncaa-blog/</link>
		<comments>http://madden-insane.com/2010/03/new-ncaa-blog/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 17:55:35 +0000</pubDate>
		<dc:creator>Swag</dc:creator>
				<category><![CDATA[NCAA]]></category>

		<guid isPermaLink="false">http://madden-insane.com/?p=110</guid>
		<description><![CDATA[New blog from EA Sport&#8217;s NCAA team about the authenticity, core experience, and innovation they plan to focus on for the NCAA gaming experience. Click Here for the full blog.]]></description>
			<content:encoded><![CDATA[<p><a href="http://madden-insane.com/wp-content/uploads/2010/03/NCAA_news.jpg"><img class="aligncenter size-full wp-image-111" title="NCAA1" src="http://madden-insane.com/wp-content/uploads/2010/03/NCAA_news.jpg" alt="" width="550" height="309" /></a></p>
<p>New blog from EA Sport&#8217;s NCAA team about the authenticity, core experience, and innovation they plan to focus on for the NCAA gaming experience. Click <a title="Here" href="http://ncaafootball.easports.com/blog.action?blogId=blogid10" target="_blank">Here</a> for the full blog.</p>
]]></content:encoded>
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